Interface EntityBehavior

All Known Subinterfaces:
AllayBehavior, AxolotlBehavior, BreezeBehavior, CamelBehavior, CreatureBehavior, DragonBehavior, FrogBehavior, PiglinBehavior, VillagerBehavior, WardenBehavior

public interface EntityBehavior
Represents Entity Behavior.

Typically, behaviors require certain Memory objects to be present, not present, or registered in the native Minecraft Registry, and they will default to nothing if they are not present.

Some behaviors will set these memories for you. Those methods will be indicated when necessary.

See Also: