Interface BreezeBehavior
- All Superinterfaces:
CreatureBehavior, EntityBehavior, Updatable
Represents Behavior for a Breeze
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Method Summary
Methods inherited from interface CreatureBehavior
followTemptation, followTemptation, followTemptation, panic, panic, tryFindWater, tryFindWaterMethods inherited from interface EntityBehavior
backupIfClose, backupIfClose, eraseIf, interactWithDoor, jumpOnBed, jumpOnBed, meleeAttack, meleeAttack, moveToWantedItem, moveToWantedItem, moveToWantedItem, passiveIf, reactToBell, ringBell, sleep, socializeAtBell, wakeUpMethods inherited from interface Updatable
updateActivities
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Method Details
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longJump
void longJump()Performs a Breeze Long Jump.This behavior requires
EntityMemory.ATTACK_TARGETto be present in the brain. -
shoot
void shoot()Performs a Breeze Shooting Attack.This behavior requires
EntityMemory.ATTACK_TARGETto be present in the brain. -
slide
void slide()Performs a Breeze Slide.This behavior requires
EntityMemory.ATTACK_TARGETto be present in the brain.
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