Interface BreezeBehavior
- All Superinterfaces:
CreatureBehavior
,EntityBehavior
,Updatable
Represents Behavior for a Breeze
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Method Summary
Methods inherited from interface me.gamercoder215.mobchip.ai.behavior.CreatureBehavior
followTemptation, followTemptation, followTemptation, panic, panic, tryFindWater, tryFindWater
Methods inherited from interface me.gamercoder215.mobchip.ai.behavior.EntityBehavior
backupIfClose, backupIfClose, eraseIf, interactWithDoor, jumpOnBed, jumpOnBed, meleeAttack, meleeAttack, moveToWantedItem, moveToWantedItem, moveToWantedItem, passiveIf, reactToBell, ringBell, sleep, socializeAtBell, wakeUp
Methods inherited from interface me.gamercoder215.mobchip.ai.schedule.Updatable
updateActivities
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Method Details
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longJump
void longJump()Performs a Breeze Long Jump.This behavior requires
EntityMemory.ATTACK_TARGET
to be present in the brain. -
shoot
void shoot()Performs a Breeze Shooting Attack.This behavior requires
EntityMemory.ATTACK_TARGET
to be present in the brain. -
slide
void slide()Performs a Breeze Slide.This behavior requires
EntityMemory.ATTACK_TARGET
to be present in the brain.
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