Interface BreezeBehavior

All Superinterfaces:
CreatureBehavior, EntityBehavior, Updatable

public interface BreezeBehavior extends CreatureBehavior, Updatable
Represents Behavior for a Breeze
  • Method Details

    • longJump

      void longJump()
      Performs a Breeze Long Jump.

      This behavior requires EntityMemory.ATTACK_TARGET to be present in the brain.

    • shoot

      void shoot()
      Performs a Breeze Shooting Attack.

      This behavior requires EntityMemory.ATTACK_TARGET to be present in the brain.

    • slide

      void slide()
      Performs a Breeze Slide.

      This behavior requires EntityMemory.ATTACK_TARGET to be present in the brain.