Package me.gamercoder215.mobchip.ai.goal
package me.gamercoder215.mobchip.ai.goal
Packages relating to Entity Pathfinding
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ClassDescriptionConditional<T>Represents a Conditional State for this Pathfinder to workRepresents an extendable Pathfinder for creating Custom Pathfinders.Represents a Pathfinder Goal of an Entity.Pathfinder Flags for a PathfinderPathfinderAvoidEntity<T extends LivingEntity>Represents a Pathfinder to avoid a LivingEntityRepresents a Pathfinder for Wolf BeggingRepresents a Pathfinder that has a Mob break a doorRepresents a Pathfinder to Breath AirRepresents a Pathfinder that causes Animals to breedRepresents a Pathfinder for a Cat to sit on a BedRepresents a Pathfinder for a Cat to sit on a blockRepresents a Pathfinder to climb on Powdered SnowRepresents a Pathfinder that makes Dolphins JumpRepresents a Pathfinder for a Mob to eat a tileRepresents a Pathfinder for a Creature to try and find waterRepresents a Pathfinder for a Creature to avoid the sun or to extinguish a fire.Represents a Pathfinder that mobs need to float on waterRepresents a Pathfinder for a Creature to follow a BoatRepresents a Pathfinder for a Cod / Salmon / Tropical Fish to follow its school leaderRepresents a Pathfinder for a Mob to follow another MobRepresents a Pathfinder for a Tamable Animal to follow its ownerRepresents a Pathfinder for a baby version of a mob to follow an adult version of a mobRepresents information about a PathfinderRepresents a Pathfinder for a Mob to leap at its targetRepresents a Pathfinder for a Llama to follow a CaravanPathfinderLookAtEntity<T extends LivingEntity>Represents a Pathfinder for an Entity to look at another EntityRepresents a Pathfinder for a VillagerRepresents a Pathfinder for a Creature to attack.Represents a Pathfinder for a Creature to move throughout a VillageRepresents a Pathfinder for an Entity to move to another blockRepresents a Pathfinder for a Raider to move to a RaidRepresents a Pathfinder for a Creature to move towards its restriction center (if a mob has restriction)Represents a Pathfinder for a Creature to move towards its targetRepresents a Pathfinder for a special Ocelot AttackRepresents a Pathfinder for an Iron Golem to offer a Villager a flowerRepresents a Pathfinder for an entity to open a doorRepresents a Pathfinder for a Creature to panic when damagedRepresents a Pathfinder for a Mob to randomly look aroundRepresents a Pathfinder for a Horse-like Mob to randomly stand.Represents a Pathfinder for Creatures to randomly strollRepresents a Pathfinder for a Creature to randomly flyRepresents a Pathfinder for a Creature to randomly stroll throughout a villageRepresents a Pathfinder to randomly stroll only on land.Represents a Pathfinder for a Creature to randomly stroll through a villageRepresents a Pathfinder to Randomly Stroll back into a VillageRepresents a Pathfinder for a Mob to randomly swimRepresents a Pathfinder for a ranged entity to shoot ranged projectilesRepresents a Pathfinder for Any Ranged Monster to shoot arrows from a bowRepresents a Pathfinder for Any Crossbow-Specific Ranged Monster to shoot arrows from a crossbowRepresents a Pathfinder for a Creature to remove a blockRepresents a Pathfinder for a Neutral Mob to reset its Universal AngerRepresents a Pathfinder for a Creature to avoid the Sun.Pathfinder for Shoulder-Riding Entities, like Parrots, to ride on a Player's shoulderRepresents a Pathfinder for the logic of a Tamable Animal to sit when told toRepresents a Pathfinder that will cause a trap when players get closeRepresents the Pathfinder for the logic of a Creeper to swell before explodingRepresents a Pathfinder for the logic of taming any horse by riding itRepresents a Pathfinder for the logic of this Creature getting tempted to move to another entity, for when they hold a specific item.Represents the Pathfinder for the logic of any Villager to trade with a PlayerRepresents a Pathfinder for a Mob to use an ItemRepresents a Pathfinder for a special Zombie Melee AttackRepresents a Pathfinder that contains Ranged ValuesRepresents a Pathfinder that has a repeating interval, in ticksRepresents a Pathfinder that is world specificRepresents a Pathfinder with a Priority